Brand toolkit v2

Indie + Ivie

A private-family playroom polished enough to share. The site should feel handmade, warm, and specific to these girls: excavator rides, family branches, apples, owls, and tiny worlds that remember them.

Indie and Ivie riding an excavator bucket by a family tree.

Brand Center

This is not a generic kids brand. It is a family playroom with enough polish that every shared link, app icon, and game screen feels intentional.

Private First

Make choices that feel like they were built for Indie and Ivie, not for a market segment.

Playable, Not Precious

Buttons should invite tapping. Characters can be imperfect. The best detail is one a kid remembers.

Softly Polished

Clean enough for a public link, but never corporate. Use simple language, soft depth, and visible joy.

Color Palette

Use sky, cream, and tree green as the environment. Use excavator yellow, apple red, and the sister colors as memory anchors.

Sky Blue#8bd8ff
Cream Card#fff7e7
Excavator#ffbd2e
Tree Green#63c95a
Bucket#d98123
Bark#76431f
Apple Red#ed5651
Golden Apple#ffd85e
Owl Gray#5a6f72
Ivie Teal#4fb1a7
Indie Pink#ff6f8f
Ink#24313a

Type

Keep the rounded game feeling. The display style should feel like sticker lettering. Body copy stays calm and readable.

EXCAVATOR!

Display stack: Arial Rounded MT Bold, Avenir Next, Trebuchet MS, system UI. Use it for game names, button labels, badges, and short shouts.

Tiny games for big imaginations.

Body stack: Avenir Next, Trebuchet MS, system UI. Use short sentences. Avoid explainers that sound like a product brochure.

Logo System

The lockup should feel like a title card from the games: sky, grass, excavator, tree, and clear rounded lettering. Do not reduce the brand to initials.

Primary Lockup

Use the full scene lockup for the homepage, brand docs, social proof images, and places where the audience has enough room to read the name.

Indie + Ivie full logo lockup.
Minimum useful width: 320px. If it gets smaller than that, use the app icon direction instead.
Compact Mark

Use tree plus bucket plus sisters for app icons, saved-home-screen art, favicons, and small game-launch surfaces.

Indie + Ivie compact app icon mark.
Keep the bucket and tree readable first. The girls can be simplified, but the family-tree/excavator idea cannot disappear.

Components

The interface should feel tappable and toy-like, but the layout should stay clean enough that parents can scan it quickly.

Primary Button

Chunky, high contrast, short verbs. Use for actions like Visit, Add, Hear, and Save.

Visit
Story Card

One branch, one relationship, one detail. Keep the story specific and warm.

Papa Grandpa

Boat captain who loves lake days.

Scene Tile

Use simple scenes instead of abstract marketing graphics. Show the thing kids can play with.

Game Cards

Each game entry should show the play space, the kid-facing action, and one memory cue. Avoid generic app tiles.

Family Tree Lift

Lead with the excavator bucket and branch visits. The tree, apples, and owl should stay visible when cropped.

Visit Hear Branch
Loft Life City

Show rooms, props, and tiny home routines. Use warm interiors with one clear toy-like object as the focus.

Play Room Props
City Market

Make the card feel like a tiny errand. Show groceries, cafe, toys, pets, or checkout instead of abstract commerce shapes.

Shop Cafe Pets

Illustration Rules

Use rounded forms, thick friendly outlines, and simple shapes that a kid can recognize in one glance.

Voice

The writing should sound like a parent making something with care. Specific beats generic every time.

Say This
  • Tiny games for big imaginations.
  • Branch visits by excavator bucket.
  • Tap the excavator. It knows what to say.
  • Built for Indie and Ivie.
Not This
  • Explore an innovative interactive learning platform.
  • Personalized family engagement solution.
  • Gamified memories for modern households.
  • Anything that sounds like a pitch deck.

Assets

These are the current source assets for the site and future games. Keep new work in this same family unless there is a deliberate reason to branch out.

Logo Lockup

Use for the homepage, title cards, and internal docs.

SVG asset

Family Tree Lift badge asset.
Game Badge

Use for the Family Tree Lift entry point and share surfaces.

SVG asset

App icon concept with tree and excavator.
App Icon Direction

Tree plus bucket plus sisters. Avoid abstract initials.

SVG asset

Open Graph social preview asset.
Social Card

The current Open Graph image for indieivie.com.

PNG asset

Merch

Stickers, shirts, and hats should feel like family-trip souvenirs from the tiny worlds, not like a logo slapped on blank goods. The next level is making it a named drop with packaging and print-ready rules.

Drop 01

Tree + Bucket Club

A small Family Day Kit built around the strongest Indie + Ivie memory: the family tree, the excavator bucket, apples, and the girls' tiny-world colors. This gives the merch a collectible reason to exist instead of feeling like random swag.

Family Day Kit Sticker sheet, shirt, hat patch, and hangtag in one shared story.
Kid First Big marks, tactile shapes, and no delicate details that disappear at kid scale.
Parent Proof Simple enough for vendors, polished enough to hand to family.
Tree + Bucket Club hangtag concept.
Sticker Pack concept sheet.
Sticker Pack

Make the first run die-cut vinyl: excavator shout, family tree, apple, owl, sister dots, and one simple Indie + Ivie mark.

  • Sheet8.5x11in
  • Bleed0.125in
  • Finishmatte vinyl

SVG asset

Tiny World Shirt concept with front patch and back scene.
Tiny World Shirt

Use a small front patch and a big back scene. Cream shirt first; sky or excavator yellow can be limited-run colors.

  • Front3in patch
  • Back10in print
  • Ink3-5 spot colors

SVG asset

Bucket Hat Patch concept with embroidered tree and bucket.
Bucket Hat Patch

Use embroidery or woven patch logic: tree plus bucket, no tiny text, fewer leaves, thick outlines, readable from across a room.

  • Patch2.4in max height
  • Thread6 colors max
  • Basecream, sky, or green

SVG asset

Vendor Checklist
FilesSVG master, PDF proof, and transparent PNG mockup for every item.
ColorsRGB for digital mockups, CMYK proof before print-ready approval.
ProofsOrder one kids shirt, one adult shirt, one sticker sheet, and one embroidered patch.
PackagingUse the 2x3.5in hangtag and a 4x6in insert card as the first unboxing layer.

Hangtag SVG

Export Specs

These are the sizes and crops to keep consistent across share previews, home-screen icons, and launch surfaces.

Open Graph Card 1200x630

Use the full excavator/tree scene. Keep faces, bucket, tree, apples, and owl inside the center safe area so social crops still read.

Current PNG

App Icon Source 512x512

Use the compact tree and bucket mark as the source. Export 192, 512, maskable 512, and 180 Apple touch variants per game.

Current SVG

Game Badge 620x260

Use for Family Tree Lift cards, README previews, and handoff docs where a horizontal game label is clearer than the full brand lockup.

Current SVG

Theme Color #8bd8ff

Use sky blue for browser chrome and PWA manifests unless the game has a stronger surface color, then keep it inside the same palette.

Implementation

Use the CSS and JSON token files as the shared source for static pages, game shells, and future generated assets.

CSS Tokens

Import the token CSS for new static pages and keep app-specific CSS layered on top.

<link rel="stylesheet" href="/brand/assets/brand-tokens.css"> .primary-action { min-height: var(--ii-tap-target); border-radius: var(--ii-radius-pill); background: var(--ii-excavator-light); }
JSON Tokens

Use the JSON for scripts that generate icons, docs, manifests, screenshots, or social exports.

{ "exports": { "openGraph": { "size": "1200x630" }, "appIcon": { "size": "512x512" } }, "components": { "primaryButton": { "minHeight": "58px" } } }

Brand QA

Use this checklist before sharing a game link, adding it to an iPad home screen, or generating new social art.

Visual Check
  • First screen shows the actual game or character world, not a generic landing page.
  • Primary buttons are at least 58px tall and easy for kid taps.
  • Sky, cream, tree, excavator, and one memory color appear with enough contrast.
Share Check
  • Open Graph image points to /social/indieivie-og.png or a deliberate game-specific replacement.
  • Manifest icons include 192, 512, maskable 512, and Apple touch output.
  • Copy stays short, specific, and family-first. No platform or pitch-deck language.